High School Competitive
Events Overview
The following information provides only
a basic description of each event. Please consult
2009 & 2010 High School Technology Activities,
National TSA Conference Competitive Events Guide
(on CD) for detailed specifications and rules regarding
each event
Agriculture and Biotechnology
Design
Participants (three teams of two or
more members per state, one entry per team) conduct
research on a contemporary agriculture or biotechnology
problem of their choosing, document their research,
and create a display. The information gathered may
be student-performed research or a re-creation or
simulation of research performed by the scientific
community. If appropriate, a model or prototype of
the solution may be included in the display.
Animatronics
Participants (one team per chapter;
one entry per team) will demonstrate knowledge of
mechanical and control systems by designing, fabricating,
and controlling an animatronics device that will communicate,
entertain, inform, demonstrate and/or illustrate a
topic, idea, subject or concept. Sound, lights and
a surrounding environment must accompany the device.
Architectural Model
Participants (one individual or team
per chapter, one entry per individual or team) develop
a set of architectural plans and related materials
for an annual architectural design challenge and construct
an architectural model to accurately depict the design.
Design
for 2009-10: Participants design an assisted living center
for Alzheimer patients.
Career Comparisons
Participants (one individual per chapter)
thoroughly research various technology-related careers
that are associated with one of the following technology
areas: Biotechnology, Communications, Energy and Power,
Engineering, Manufacturing, Medical Technology, Technology
Education Teaching, Transportation, or Construction.
After documenting the research, each student submits
a cover letter and resume for the selected career
and completes a formal job application. Finalists
participate in an on-site
mock interview.
Chapter Team (Written and Oral)
Participants (one team of six members
per chapter) take a written parliamentary procedures
test in order to proceed to the finals. Finalist teams
perform an opening ceremony, dispose of three items
of business, and perform a closing ceremony within
a specified time period.
Computer-Aided Design (CAD),
Architecture with Animation
Participants (two individuals per state)
create representations, such as foundation and/or
floor plans, and/or elevation drawings, and/or details
of architectural ornamentation or cabinetry. Students
may be expected to animate a presentation of their
entry.
Computer-Aided Design (CAD),
Engineering with Animation
Participants (two individual per state)
create 3D computer model(s) of an engineering or machine
object, such as a machine part, tool, device, or manufactured
product. Students may be expected to animate a portion
of their model.
Construction Systems
Participants (one team of two members
per chapter) complete a written test on general construction
systems knowledge. Semifinalist teams demonstrate
their knowledge by solving a construction systems
problem that is announced on site.
Cyberspace Pursuit
Participants (one team of three to five
members per chapter) are required to design, create
and launch a web site that features the school's technology
education program, the TSA chapter, and the chapter's
ability to research topics pertaining to technology.
Pre-conference semifinalists participate in an on-site
oral examination/interview.
To
obtain the design brief, visit the TSA website at
www.tsaweb.org and click on Competitive Events tab then the Themes and Problems tab.
UPDATE
- All websites must be posted online on a publicly-available
web server. The URL for each chapter's entry must
be emailed to stemmetje@gmail.com
no later than 11:00 PM on Monday, March 8, 2010 MST
Debating
Technological Issues
Participants
(three teams of two members per state) debate against
a team/s from another chapter in order to advance
to the semifinals. Team members prepare to debate
a topic (both pro and con views) against a team from
another chapter.
Topic:
Technology is the cause of the world’s current
climate change situation
Desktop Publishing
Participants (one individual per state;
one entry per individual) develop a notebook that
includes a tri-fold pamphlet, a three-column newsletter,
and a poster. All participants (not just semifinalists)
then work to solve an on-site problem that demonstrates
their abilities to use the computer to design, edit,
and print materials for publication.
Problem: “The
Triumph of Technology”
Dragster Design
Participants (two individuals per chapter;
one entry per individual) design, produce working drawings for, and build a CO2-powered
dragster.
Electronic Game Design
Participants (three teams per state;
a minimum of two individuals per team) develop an
E-rated game that focuses on the subject of their
choice.
Electronic Research and Experimentation
Participants (one team of two or more
individuals per chapter; one entry per team) research,
plan, design, and construct an electronic device.
Entries are evaluated on quality of research, ingenuity
and complexity of the device, and effectiveness of
the exhibit display.
Engineering Design
Participants (one team of three to five
members per chapter, one entry per team) work as part
of a team to solve a design problem. Through use of
a model/prototype, display and design notebook, the
team explains in detail how it has solved the problem
and the solution’s impact on society and the environment.
Semifinalists demonstrate the problem and solution
in a timed presentation.
Essays on Technology
Participants (three individuals per
state) conduct research in an announced technological
area and, using the knowledge and personal insights
gained form this research, write a persuasive essay
on one subtopic selected from two or three related
subtopics assigned on site.
Essay:
Globalization
Subtopics: Opportunities
Threats
Extemporaneous Presentation
Participants (three individuals per
state) give a three to five minute speech, fifteen
minutes after having drawn a card on which a technology
or TSA topic for a speech is written.
F1 Challenge
The 2009-2010 Rules and Regulations
for the Formula One Technology Challenge.

Fashion Design
Participants (one team of two to four
members per chapter) research, develop, and create garment designs, garment mock-ups,
and portfolios that reflect the current year's published
theme. Semifinalists participate in an on-site event
in which they present their potential garment designs
to judges on a TSA runway.
Fashion Design:
The garment design theme is Technology Student Association
professional attire.
Film
Participants (three teams per state) develop
a film that focuses on a subject of their choice from
one or more of the following areas: the arts, social
studies, science, or technology. Possible subjects include
but are not limited to social study documentaries, nature
films, advertisements, comedies, or dramas. Sound may
accompany the film/video.
Flight Endurance
Participants (two individuals per chapter;
one entry per individual) analyze flight principles
with a rubber band-powered model aircraft.
UPDATE
- Entries for Flight Endurance should be made
prior to the conference, as indicated in the current
High School Competitive Events Guide
Future Technology Teacher
Participants (three individuals per chapter)
research and select three accredited colleges or universities
that offer technology education/engineering technology
teacher preparation as a major. Each participant must
write a one page simulated college essay about the wish
to become a teacher in either major. Participants also
develop and present a lesson plan.
Imaging Technology
Participants (one individual per chapter;
one entry per individual) capture images and process
photographic prints for display that depict the current
year’s published theme. Semifinalists participate in
an on-site event in which they record digital images
and utilize multimedia software to prepare a storyboard/outline
and media presentation of newsworthy TSA conference
activities and events.
Imaging theme:
“What Family means
to me”
Manufacturing Prototype
Participants (one team per chapter) design
and manufacture a prototype of a product and provide
a description of how the product could be manufactured
in a state-of-the-art American manufacturing facility.
Prototype Design:
Design and manufacture an educational board
game for a visually impaired elementary school student.
An appropriate marketing package should accompany the
product. The marketing package should not include the
use of any copyrighted characters or images.
Medical Technology
Participants (three teams per state; two
or more participants per team) conduct research on a
contemporary medical technology problem of their choosing,
document their research, and create a display. The information
gathered may be student-performed research or a re-creation
or simulation of research performed by the scientific
community. A model or prototype of the solution must
be included in the display.
Music Production
Participants (three teams per state) produce
a musical piece that is designed to be played during
the national TSA conference opening or closing general
sessions.
On Demand Video
Participants (one team of two or more
students per chapter; one entry per team) write, shoot,
and edit a sixty second video during the conference
in this on-site event.
Prepared Presentation
Participants (three individuals per state)
deliver an oral presentation that includes audio and/or
visual enhancement based on the theme for the current
year’s conference.
Theme: TSA: Tomorrow’s Leaders
Promotional Graphics
Participants (two individuals per chapter;
one entry each) develop and present a graphic design
that can be used as a TSA recruitment tool and that
includes the theme for the next year’s conference.
Theme: Snapshot of Innovation
Radio Controlled Transportation
Participants (one team of two members
per chapter; one entry per team) design, fabricate, test, and demonstrate the use of a radio-controlled
vehicle that collects and distributes a load during
a five minute demonstration. Evaluation is based on
performance, vehicle craftsmanship, and documentation
of design efforts.
Scientific and Technical Visualization
(SCIVIZ)
Participants (three teams per state) develop
a visualization focusing on a subject or topic from
one or more of the following areas: technology, engineering,
science, mathematics, or social studies.
Structural Engineering
Participants (one team of two members
per chapter; one entry per team) work as part of a team,
on site with supplied materials, to build a model of
a structure that is destructively tested to determine
design efficiency.
System Control Technology
Participants (one team of three members
per state; one entry per team) work as part of a team
on site to develop a computer-controlled model-solution
to a problem, typically one from an industrial setting.
Teams analyze the problem, build a computer-controlled
mechanical model, program the model, explain the program
and mechanical features of the model-solution, and leave
instructions for evaluators to operate the device.
Technical Sketching and Application
Participants (two individuals per chapter)
complete a written test in order to qualify as semifinalists.
Semifinalists must demonstrate their ability to solve
an on-site engineering graphic problem using standard
drafting techniques.
Technology Bowl (Written and Oral)
Participants (one team of three members
per chapter) complete a written, objective test in order
to qualify for oral question/response, head-to-head
team competition.
Technology Dare
Participants (one team of two members
per chapter) design, fabricate, and demonstrate the
application and control of mechanical, fluid, and electrical
power by applying power and energy principles to move
balls with a pneumatic flow. Evaluation is based on
a demonstration of the application of mechanical, fluid,
and electrical energy principles, and craftsmanship.
Technology Problem Solving
Participants (one team of two members
per chapter) use problem solving skills and limited
materials to develop a solution to a problem given on
site.
Transportation Modeling
Participants (one individual per chapter;
one entry per individual), using only certain materials
and following required specifications, design and produce
a CO2-powered scale model of a vehicle that fits the
annual design problem and that takes appearance and
performance into consideration.
Model:
Design and produce a famous television or movie
vehicle.